﻿#if UNITY_EDITOR
using UnityEngine;
using System.Collections;

public class GlTF_Vector3 : GlTF_FloatArray {
	public GlTF_Vector3() { minItems = 3; maxItems = 3; items = new float[] {0f, 0f, 0f}; }
	public GlTF_Vector3(Vector3 v) { minItems = 3; maxItems = 3; items = new float[] {v.x, v.y, v.z}; }
}
#endif